![[State of Code Evals] After SWE-bench, Code Clash & SOTA Coding Benchmarks recap — John Yang](https://assets.flightcast.com/V2Uploads/nvaja2542wefzb8rjg5f519m/01K4D8FB4MNA071BM5ZDSMH34N/square.jpg)
From creating SWE-bench in a Princeton basement to shipping CodeClash, SWE-bench Multimodal, and SWE-bench Multilingual, John Yang has spent the last year and a half watching his benchmark become the de facto standard for evaluating AI coding agents—trusted by Cognition (Devin), OpenAI, Anthropic, and every major lab racing to solve software engineering at scale.
We caught up with John live at NeurIPS 2025 to dig into the state of code evals heading into 2026: why SWE-bench went from ignored (October 2023) to the industry standard after Devin's launch (and how Walden emailed him two weeks before the big reveal), how the benchmark evolved from Django-heavy to nine languages across 40 repos (JavaScript, Rust, Java, C, Ruby), why unit tests as verification are limiting and long-running agent tournaments might be the future (CodeClash: agents maintain codebases, compete in arenas, and iterate over multiple rounds), the proliferation of SWE-bench variants (SWE-bench Pro, SWE-bench Live, SWE-Efficiency, AlgoTune, SciCode) and how benchmark authors are now justifying their splits with curation techniques instead of just "more repos," why Tau-bench's "impossible tasks" controversy is actually a feature not a bug (intentionally including impossible tasks flags cheating), the tension between long autonomy (5-hour runs) vs.
interactivity (Cognition's emphasis on fast back-and-forth), how Terminal-bench unlocked creativity by letting PhD students and non-coders design environments beyond GitHub issues and PRs, the academic data problem (companies like Cognition and Cursor have rich user interaction data, academics need user simulators or compelling products like LMArena to get similar signal), and his vision for CodeClash as a testbed for human-AI collaboration—freeze model capability, vary the collaboration setup (solo agent, multi-agent, human+agent), and measure how interaction patterns change as models climb the ladder from code completion to full codebase reasoning.
本期播客在NeurIPS会议现场录制,主持人与SWE-Bench创始人John Yang及其他几位嘉宾,围绕AI编码评估基准的发展现状与未来趋势进行了深入探讨。对话涵盖了SWE-Bench的演进、新兴基准测试的涌现,以及像Code Clash这样的创新竞赛平台如何重新定义对AI编程能力的长期评估。
总结:编码评估领域正在快速进化,从静态基准走向动态、交互、长期的竞赛环境。未来的赢家或许不是能一次性写出完美代码的AI,而是那些最擅长持续学习、优化并能与人类开发者无缝协作的智能系统。
From creating SWE-bench in a Princeton basement to shipping CodeClash, SWE-bench Multimodal, and SWE-bench Multilingual, John Yang has spent the last year and a half watching his benchmark become the de facto standard for evaluating AI coding agents—trusted by Cognition (Devin), OpenAI, Anthropic, and every major lab racing to solve software engineering at scale.
We caught up with John live at NeurIPS 2025 to dig into the state of code evals heading into 2026: why SWE-bench went from ignored (October 2023) to the industry standard after Devin's launch (and how Walden emailed him two weeks before the big reveal), how the benchmark evolved from Django-heavy to nine languages across 40 repos (JavaScript, Rust, Java, C, Ruby), why unit tests as verification are limiting and long-running agent tournaments might be the future (CodeClash: agents maintain codebases, compete in arenas, and iterate over multiple rounds), the proliferation of SWE-bench variants (SWE-bench Pro, SWE-bench Live, SWE-Efficiency, AlgoTune, SciCode) and how benchmark authors are now justifying their splits with curation techniques instead of just "more repos," why Tau-bench's "impossible tasks" controversy is actually a feature not a bug (intentionally including impossible tasks flags cheating), the tension between long autonomy (5-hour runs) vs.
interactivity (Cognition's emphasis on fast back-and-forth), how Terminal-bench unlocked creativity by letting PhD students and non-coders design environments beyond GitHub issues and PRs, the academic data problem (companies like Cognition and Cursor have rich user interaction data, academics need user simulators or compelling products like LMArena to get similar signal), and his vision for CodeClash as a testbed for human-AI collaboration—freeze model capability, vary the collaboration setup (solo agent, multi-agent, human+agent), and measure how interaction patterns change as models climb the ladder from code completion to full codebase reasoning.